AI Insights · Timothy · October 2021
Top 5 Anime Games in Egypt: Q3 2021 Performance
Discover the performance of the top 5 anime games in Egypt during Q3 2021, including weekly downloads, revenue, and active users.
In the third quarter of 2021, the top 5 anime games in Egypt demonstrated varied performance trends across downloads, revenue, and weekly active users. Here’s a closer look at each app's metrics, based on data from Sensor Tower.
Captain Tsubasa: Dream Team From KLab Inc., this game saw fluctuating weekly revenue, peaking at around $7.5K at the end of June and decreasing to approximately $1.5K by mid-September. Weekly downloads varied significantly, starting at 7.4K at the start of the quarter and dropping to 2.6K by the end of September. Active users also saw a decline, from 9.1K at the beginning of the quarter to around 6.5K by the end.
Yu-Gi-Oh! Duel Links KONAMI's game experienced modest weekly revenue, with a high of about $1.4K in early July and a low of $403 in mid-July. Downloads remained relatively steady, hovering between 1.9K and 2.7K throughout the quarter. Active users showed a gradual decline from 39K at the start to 29.6K by the end of September.
ONE PIECE Bounty Rush Bandai Namco Entertainment Inc.'s title had consistent weekly revenue, with a peak of $1.6K in late July and a low of $195 in mid-September. Downloads showed a steady pattern, starting at 1.8K and ending at 1.8K, with minor fluctuations. Active users remained stable, ranging from 11.6K in late June to 13.5K by the end of the quarter.
The Seven Deadly Sins Netmarble Corporation's game saw varied weekly revenue, peaking at $1K at the end of June and dipping to $209 in mid-August. Downloads were low, with a maximum of 790 in mid-July and a minimum of 226 in early September. Active users remained relatively constant, starting at 1.3K and ending at 1.2K.
DRAGON BALL Z DOKKAN BATTLE Another title from Bandai Namco Entertainment Inc., this game had minimal weekly revenue, peaking at $947 in late July. Downloads were strong, starting at 8K in late June and reaching a high of 17K in mid-July, before falling to 4.5K by the end of September. Active users showed a significant increase, from 7.7K at the beginning of the quarter to over 40K by the end.
For more detailed insights and data, visit Sensor Tower.